Steam Bundles - overview
What do you need to know about our greatest* available weapon in the campaign for Steam Store visibility
Steam wants you to use bundles, because they’re great at driving sales and ultimately this is the goal - both for the developer and the storefront. The mechanics of the store have been fine-tuned to accommodate for increasing relevance of bundle deals. Experience dictates that having ~10 relevant bundles set up with your game will lead to ~30% increase in sales. Yet, there remains a lot of confusion and misconceptions about the bundle mechanics and best bundle practices.
Misconception: Bundling my game decreases its value
Reality: No, it doesn’t. In fact, using bundles is a great alternative to directly discounting your game. Applying a discount of 30% for the first time does set a precedent and usually you’ll be noticing that the game sells fewer copies after that outside of promos. Discounting a bundle that includes your game by 30% has much less of an impact on day-to-day sales and - contrary to direct discounts - does not leave a trace on price tracking sites such as SteamSpy or SteamDB.
Misconception: There’s no point in having more than 3 bundles at a time, because the store page only displays 3
Reality: All of the bundles get Steam store visibility. The store pages are generated on the fly for each logged-in user to reflect their purchasing profile and their wishlists. The store also always tries to offer the user with the best possible deal, to induce an impulse purchase.
As of October 2025 all of the bundles get Steam page visibility, as there is a link displayed leading to a landing page that features ALL of the bundles a particular game is featured in.
Let’s say game A is bundled with games B, C, D, E. Games B, C, and D are all well-established, well-selling titles, while E is a hidden gem with just 23 reviews. But it so happens, that the user considering buying game A and looking at its page doesn’t own games B, C, and D, but already owns game E. Steam will present them with the A+E bundle, as it will offer the lowest price and has a higher probability of generating a sale than A+B, A+C, A+D - bundles where the user needs to bite the bullet and purchase two games at once to get the discount.
Similarly in the search bar - if the user types in the name of game A, there’s a great chance the best current bundle deal for them will pop up in the search results.
Yes, the bundle spots can now be hard-assigned by the developer on the page, but for the most part they remain dynamically displayed to users across many placements on Steam. Each bundle gets views, and each subsequent bundle adds to the chances your game will get more views, and some of them will lead to sales.
Misconception: If I have my game in a bundle with 20% discount, and I put it on sale with 30% discount, my game ends up discounted by 50% because discounts stack
Reality: No, discounts do not stack. The bundle discount is always applied last to the resulting price after applying the individual discount. Say the game has a regular price of $10 and you put it on a 30% weeklong sale. That reduces its price to $7. If your game is in a 20% off bundle with another game, that discount is applied to the lowered $7 price, resulting in the final price of $5.6. The registered discount will remain at 30% level. And if a user doesn’t own the other game in the bundle they will see the combined price of both games, not the $5.6 reduced price. This one is reserved only for the players who already own the game you’re bundled with - and that’s a small subset of all the Steam users.
Misconception: I don’t want to be in a bundle/bundles because I will not be getting the full price of my game.
Reality: This is partially correct - your game will sell more units at a reduced price if it’s featured in bundles, but that will end up being beneficial to sales overall. The cap of potential players who can buy your game on Steam is incredibly high - there’s probably more than 30 million Steam users online right now. What is standing between your game (provided it’s a good game) and these millions of potential players is the very limited visibility you’ll be getting.
On Steam there’s only one rule according to which the algorithm allocates visibility: the games that sell get more views so they can sell more, and they are getting more visibility as long as they keep selling.
Each sold unit propels your game towards better Steam discoverability. Bundles provide a simple way to market your game to the players who already own the game you’re bundled with (presumably similar genre), by lowering the entry level for them. The copies they buy will prove to Steam that there is a market for your game and this should produce more visibility for you, leading to full-price sales coming from people who only just learned about your title.
You cannot saturate the market with your game - Steam’s too big.
All sales count toward your game’s attractiveness for the Steam algorithm.
You can’t have the game always on sale, but you can always have sales trickling from bundle deals.
Misconception: Bundling my game outside my catalog in a collaborative bundle sounds like a challenging thing requiring intimate knowledge of the Steamworks platform.
Reality: This couldn’t be further from true. The process is very straightforward, and requires very little activity - especially on the side of the party invited to a collab bundle (which will be always the case for the base Super Duper Collective bundles).
Here’s how Valve sums up the process:Steamworks Quick Tips - Collaborative Bundles
Misconception: Bundles sound like a nightmare to split rev among participants!
Misconception: Bundles of two are lackluster - why not make one big bundle?
*Why do we think bundles are important?